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Call for Application
RoboCup-2001 Sony Legged Robot League Prepared by the RoboCup-2001 Legged Robot League Committee: 1. Objectives One of the ultimate dream in robotics is to create life-like robotics systems, such as humanoid robot and animal-like legged robot. We choose to build quadruped robot because we believe that quadruped robot has major potential for future robotics including entertainment applications for personal robots. However, numbers of challenges exists before any of such robot to be fielded in the real world. Robots have to be reasonably intelligent, maintains certain level of agility, and be able to engaged in some collaborative behaviors. RoboCup is an ideal challenge to foster robotics technologies for small personal and mobile robotics system. Throughout the research and soccer games in this league, we present that this kind of technology will help not only for entertainment but non-entertainment use such like rescue robot or dangerous works instead of human, and will become effective in the future, where robots can work together. 2. Participation in our league RoboCup is an initiative to provide a research platform to integrate Artificial Intelligence and Robotics. RoboCup includes competitions and emphasizes the underlying research through a RoboCup workshop. This is a call for applications to participate in RoboCup-2001 using the Sony legged robots. Participation in RoboCup-2001 will also involve the submission of an application describing the research underlying the approach developed. We plan to add 4 new teams, hence 16 teams compete each other in RoboCup-2001 Sony Legged Robot League. For some reasons, if some of 12 teams cannot participate in RoboCup-2001 Sony Legged Robot League, we plan to increase new teams which can be satisfied with the committee evaluations. The RoboCup-2001 Sony legged robot league will take place in a green-colored carpeted field, with colored landmarks and goals. The game will be 3 on 3 robots using a small orange ball. The technical challenges of this league involve color segmentation, localization, and individual and team strategy. Rules for detail; RoboCup Legged League Rules The interested proponents are encouraged to acquire further information about RoboCup and about the Sony legged robots from the RoboCup Web page, http://www.robocup.org/, as well as from the technical publications. 3. Guidelines for the Application Submission Applications need to include: When been accepted, furthermore, followings are required, The applications will be evaluated based on the strength of the qualifications of the team, and of the proposed approach. An additional criteria will be based on the location of the proposing institution, as we would like to have representation from different parts of world, as much as possible. Applications are to be submitted by email with a maximum of 5 pages
to the RoboCup-2001 Sony Legged Robot Committee, robocup-legged-com@pdp.crl.sony.co.jp
Robot (hardware) : ERS-2100 RoboCup Version 4 including lithium ion battery and AC adapter SDK (debug board) : 1 per robot (Software) : 2 licences in total PC card for Memory Stick adapter 2 Memory Stick for RoboCup 8 Battery charger (4 slot in one) Succer Field items (goals, mat and landmarks) Note: * Robot and memory stick are different from consumer model and exclusive for development purpose. ** Succer field can be constructed by each team following the specification with the minimum necessary items above, or you can purchase complete set of field separately. Each university will be responsible for all expenses incurring in
its transport from Japan to each university including taxes. However, in the following cases, you must pay despite that the warranty is valid. RoboCup-97 and RoboCup-98 included three different leagues, namely simulation, small-sized and middle-sized robots. For the last three years, Sony has been developing a robotic platform, namely the Sony legged robots. In 1998, together with RoboCup-98, Sony provided their robots to three research teams to have the robots play robotic soccer, namely University of Osaka, Paris University, and Carnegie Mellon University. Games were very successful. The teams demonstrated research in automated calibration for color segmentation, balanced robust legged walking, landmark-based probabilistic localization, and behavior learning by instruction. Right after RoboCup-98 in Paris, Sony Legged Robot League was accepted as an official league by the RoboCup Federation, and RoboCup Legged Robot League Committee was organized. For RoboCup-99 in Stockholm, the committee evaluated the applications submitted, and 9 teams were selected. Moreover, adding new 3 teams, 12 teams participated in RoboCup-2000 Sony Legged Robot League in Melbourne, and it was successfully over. For more deatil, see our web site below; http://www.world.sony.com/dream/robocup/robocup2000/index.html Technical Publications Hiroaki Kitano, Masahiro Fujita, Stephane Zrehen , and Koji Kageyama, "Sony Legged Robot for RoboCup Challenge", In Proceedings of the IEEE INTERNATIONAL CONFERENCE ON ROBOTICS AND AUTOMATION, IEEE, 1998, pp.2605-2612 Manuela Veloso, William Uther, Masahiro Fujita, Minoru Asada, and Hiroaki Kitano, "Playing Soccer with Legged Robot", In Proceedings of the INTERNATIONAL CONFERENCE ON INTELLIGENT ROBOTS AND SYSTEMS, 1998, pp.437-442 Please note that consumer model ERS-210 cannot be used for RoboCup. The official website for Sony Robot Entertainment Here you can keep up with the latest news on the Sony entertainment
robot through detailed technical descriptions, schedule of events, FAQs,
and much more. Complete with many photos and video clips and the site
is regularly updated. |
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